#ifndef WORLD_HANDLER_HH_
# define WORLD_HANDLER_HH_

# include <boost/unordered_map.hpp>

# include "world.hh"

class WorldHandler
{
public:
  WorldHandler ();

  void init_client (Client* c);

protected:
  boost::unordered_map<int, World*> worlds_;
  // ajouter la liste des worlds
};

#endif /// !WORLD_HANDLER_HH_
